Some Thoughts on Company of Heroes on Android

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I’m a big Fan of Relic’s strategy games. I still remember the awe and wonder of playing Homeworld for the first time. Dawn of debate 2 and Company of Heroes 2 are among my favorite RTS games of all time, and I am one of the most positive people about the overall quality of Dawn of debate III.

At the moment, CoH for mobile includes the basic campaign of the game and a skirmish against the AI. I believe multiplayer is something that is still a work in progress and should happen at some point?

And yet, I find it difficult to be really positive about the mobile version of Company of Heroes. I mean, it’s still Company of Heroes. The game, as far as I know, is essentially unchanged from the Version that people used to play on PC (with the exception of changes to the user interface and controls to adapt to the different form factors of a touchscreen device). The action and game systems still have the same depth and interest, and if anything, it could be a little better on mobile due to the smaller screen sizes.

But I still feel like I have to action the form factor to really enjoy the game. It’s the controls that really interfere with the experience for me. That and the facilities.

I’m really struggling with the UI and UX in CoH Mobile. First of all, the HUD of the game is about 30% or more of the visible area. Players can opt for a more mobile control wheel for the units’ capabilities or use a Standard RTS control card at the bottom right of the screen. With the control board, the HUD takes up a lot of space and you have a wide band in the center of the screen at your disposal to see what is happening.

I am constantly switching between radial menu mode and control board mode. Each has its own disadvantages. The worst thing about the control board for me is that it requires you to confirm every time the capacity is used, which is an additional tip. I think you could possibly disable this, but I haven’t found it in the settings yet?

But I still feel like I have to action the form factor to really enjoy the game. It’s the controls that really interfere with the experience for me. That and the facilities.

I’m really struggling with the UI and UX in CoH Mobile. First of all, the HUD of the game is about 30% or more of the visible area. Players can opt for a more mobile control wheel for the units’ capabilities or use a Standard RTS control card at the bottom right of the screen. With the control board, the HUD takes up a lot of space and you have a wide band in the center of the screen at your disposal to see what is happening.

I am constantly switching between radial menu mode and control board mode. Each has its own disadvantages. The worst thing about the control board for me is that it requires you to confirm every time the capacity is used, which is an additional tip. I think you could possibly disable this, but I haven’t found it in the settings yet?

Honestly? I keep getting into these flow states where I don’t mess up the controls and accidentally give my HMG a motion command in the middle of a Hostile Situation, or I accidentally choose the wrong squad or I throw a grenade in the wrong place, and everything clicks, then I just play Company of Heroes on my phone, but then one of the above things will happen and I’ll get frustrated again.

The other thing that finishs me is all the downloads. I had to replay Omaha Beach (first level of the campaign) about 5 times because the second level did not load correctly. Players can choose to download all the content of the game at once or piecemeal: I clearly opted for this second Option.

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